Ferocification {2}{R}
Enchantment
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
click a line to search just that ability, click more to combine them
Cards that do something similar expected a card that isn't here?
Reports become test cases the matcher is graded against before an update ships. Delvefall isn't a chatbot guessing, it compares the printed rules text of every card with plain math, and examples like yours decide which differences should count.
Glissa, Herald of Predation 100%
$0.32#9978
"At the beginning of combat on your turn, choose one —"
+1 more matching line
Glorious Sunrise 100%
$2.30#3486
"At the beginning of combat on your turn, choose one —"
+2 more matching lines
Henrika Domnathi // Henrika, Infernal Seer 92%
$1.26#7495
"At the beginning of combat on your turn, choose one that hasn't been chosen —"
Umaro, Raging Yeti 91%
$0.19#12895
"At the beginning of combat on your turn, choose one at random —"
Alley Evasion 88%
$0.15#19728
"• Target creature you control gets +1/+2 until end of turn."
+1 more matching line
Dreamshackle Geist 85%
$0.32#8083
"At the beginning of combat on your turn, choose up to one —"
+1 more matching line
Temur Charm 84%
$0.35#7185
"• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control."
+1 more matching line
Brokers Charm 84%
$0.27#6099
"• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls."
+1 more matching line