The most unique Magic cards
The opposite of a random card generator: this deals you unique MTG cards, ones that do something no other card in the game really does. Every deal comes from the most unusual cards you haven't seen yet, picked at random from among the closely matched ones, so no two people walk the same order. It works its way toward ordinary as you go.
See the 100 most unique cards in Magic
Ranked by how far away the closest thing to each one sits, measured against every card ever printed: the average of its two scores, rules text and concepts. A card with no tags yet is left out, since half its score would be a guess. The line under a name is the one that sits furthest from the rest of Magic. Commander-legal cards only, and the dealer above walks this same list, one card at a time and in its own order for everyone who opens it.
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1
The Watcher in the Water
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
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2
Patron of the Moon
Moonfolk offering
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3
Mwonvuli Beast Tracker
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
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4
The War Games
You may exile a nontoken creature you control. When you do, exile all Warriors.
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5
The Archimandrite
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
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6
Cryptic Spires
As you create your deck, circle two of the colors below.
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7
Erdwal Illuminator
Whenever you investigate for the first time each turn, investigate an additional time.
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8
Zinnia, Valley's Voice
Creature spells you cast gain offspring {2} as you cast them.
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9
Koma, Cosmos Serpent
Sacrifice another Serpent: Choose one —
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10
Tannuk, Steadfast Second
Artifact cards and red creature cards in your hand have warp {2}{R}.
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11
Everquill Phoenix
Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
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12
Barbara Wright
Sagas you control have read ahead.
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13
Monastery Messenger
When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
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14
The Dalek Emperor
Affinity for Daleks
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15
Steamflogger Boss
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
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16
Tribal Golem
This creature has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate this creature" as long as you control a Zombie.
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17
Kor Castigator
This creature can't be blocked by Eldrazi Scions.
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18
Invasion of New Phyrexia // Teferi Akosa of Zhalfir
−3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
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19
Travel the Overworld
Affinity for Towns
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20
Lo and Li, Twin Tutors
When this card enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
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21
Garth One-Eye
{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy.
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22
Owen Grady, Raptor Trainer
Partner with Blue, Loyal Raptor
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23
Avatar Aang // Aang, Master of Elements
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform this card.
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24
Thurid, Mare of Destiny
Other Pegasi, Unicorns, and Horses you control get +1/+1.
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25
Illusionary Mask
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
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26
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
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27
Caribou Range
Sacrifice a Caribou token: You gain 1 life.
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28
Umbra Mystic
Auras attached to permanents you control have umbra armor.
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29
Monument to Perfection
{3}: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
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30
Rot-Curse Rakshasa
Decayed
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31
Leadership Vacuum
Target player returns each commander they control from the battlefield to the command zone.
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32
Thrull Champion
{T}: Gain control of target Thrull for as long as you control this creature.
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33
Lara Croft, Tomb Raider
Whenever this card attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.
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34
Search for Glory
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
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35
Bello, Bard of the Brambles
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
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36
Dark Intimations
When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyalty counter on it.
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37
Ezio Auditore da Firenze
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
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38
Realmbreaker, the Invasion Tree
{10}, {T}, Sacrifice this card: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
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39
Peter Parker // Amazing Spider-Man
Each legendary spell you cast that's one or more colors has web-slinging {G}{W}{U}.
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40
Wick, the Whorled Mind
Whenever this card or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
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41
Templar Knight
{W}, Tap five untapped attacking creatures you control named this card: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
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42
Stilt-Man, Towering Terror
Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
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43
Harald Unites the Elves
Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
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44
The Tale of Tamiyo
Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
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45
Grell Philosopher
When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
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46
Kaya the Inexorable
−7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
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47
Return of the Nightstalkers
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
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48
Chong and Lily, Nomads
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
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49
The Book of Vile Darkness
{T}, Exile this card and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
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50
Fangorn, Tree Shepherd
Whenever one or more Treefolk you control attack, add twice that much {G}.
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51
Phenomenon Investigators
As this creature enters, choose Believe or Doubt.
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52
Aegis of the Legion
Whenever equipped creature mentors a creature, put a shield counter on that creature.
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53
The Necrobloom
Land cards in your graveyard have dredge 2.
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54
Jacob Frye
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
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55
Asmoranomardicadaistinaculdacar
Sacrifice two Foods: Target creature deals 6 damage to itself.
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56
Sidar Jabari of Zhalfir
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
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57
Vizier of the Anointed
When this creature enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.
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58
Satoru Umezawa
Each creature card in your hand has ninjutsu {2}{U}{B}.
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59
Vindictive Mob
This creature can't be blocked by Saprolings.
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60
Adéwalé, Breaker of Chains
When this card enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
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61
Zurzoth, Chaos Rider
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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62
Leonardo da Vinci
{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
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63
Emergent Ultimatum
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile this card.
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64
Multiple Choice
If X is 4 or more, do all of the above.
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65
Yotia Declares War
Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker.
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66
Aysen Highway
White creatures have plainswalk.
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67
Shilgengar, Sire of Famine
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
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68
Amalia Benavides Aguirre
Whenever you gain life, this card explores. Then destroy all other creatures if its power is exactly 20.
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69
The Book of Exalted Deeds
{W}{W}{W}, {T}, Exile this card: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
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70
Varchild, Betrayer of Kjeldor
When this card leaves the battlefield, gain control of all Survivors.
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71
Tawnos, the Toymaker
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types.
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72
Urza, Planeswalker
−10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
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73
Falkenrath Gorger
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.
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74
Mercenary Informer
{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
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75
Caught in the Crossfire
+ {1} — this card deals 2 damage to each non-outlaw creature.
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76
Sorin of House Markov // Sorin, Ravenous Neonate
−6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or this card.
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77
Yuriko, the Tiger's Shadow
Commander ninjutsu {U}{B}
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78
Quintorius, Loremaster
{1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with this card. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
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79
Mentor's Guidance
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
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80
Goblin Artisans
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named this card.
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81
Grolnok, the Omnivore
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
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82
Mazzy, Truesword Paladin
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
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83
Saheeli, Radiant Creator
At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
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84
Uchuulon
this card's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
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85
Rose, Cutthroat Raider
At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked.
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86
Ajani, Strength of the Pride
0: If you have at least 15 life more than your starting life total, exile this card and each artifact and creature your opponents control.
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87
Ox Drover
This creature can't be blocked by Oxen.
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88
Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
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89
Mari, the Killing Quill
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
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90
Betor, Kin to All
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
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91
Jhoira, Weatherlight Corsair
Whenever this card enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order.
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92
The Day of the Doctor
Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.
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93
Sparkshaper Visionary
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1."
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94
Catapult Fodder // Catapult Captain
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
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95
Unstoppable Ash
Champion a Treefolk or Warrior
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96
Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
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97
Resilient Roadrunner
Haste, protection from Coyotes
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98
Animal Sanctuary
{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
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99
Deeproot Historian
Merfolk and Druid cards in your graveyard have retrace.
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100
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X.