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The most unique Magic cards

The opposite of a random card generator: this deals you unique MTG cards, ones that do something no other card in the game really does. Every deal comes from the most unusual cards you haven't seen yet, picked at random from among the closely matched ones, so no two people walk the same order. It works its way toward ordinary as you go.

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See the 100 most unique cards in Magic

Ranked by how far away the closest thing to each one sits, measured against every card ever printed: the average of its two scores, rules text and concepts. A card with no tags yet is left out, since half its score would be a guess. The line under a name is the one that sits furthest from the rest of Magic. Commander-legal cards only, and the dealer above walks this same list, one card at a time and in its own order for everyone who opens it.

  1. 1 The Watcher in the Water The Watcher in the Water Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
  2. 2 Patron of the Moon Patron of the Moon Moonfolk offering
  3. 3 Mwonvuli Beast Tracker Mwonvuli Beast Tracker When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
  4. 4 The War Games The War Games You may exile a nontoken creature you control. When you do, exile all Warriors.
  5. 5 The Archimandrite The Archimandrite Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
  6. 6 Cryptic Spires Cryptic Spires As you create your deck, circle two of the colors below.
  7. 7 Erdwal Illuminator Erdwal Illuminator Whenever you investigate for the first time each turn, investigate an additional time.
  8. 8 Zinnia, Valley's Voice Zinnia, Valley's Voice Creature spells you cast gain offspring {2} as you cast them.
  9. 9 Koma, Cosmos Serpent Koma, Cosmos Serpent Sacrifice another Serpent: Choose one —
  10. 10 Tannuk, Steadfast Second Tannuk, Steadfast Second Artifact cards and red creature cards in your hand have warp {2}{R}.
  11. 11 Everquill Phoenix Everquill Phoenix Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
  12. 12 Barbara Wright Barbara Wright Sagas you control have read ahead.
  13. 13 Monastery Messenger Monastery Messenger When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
  14. 14 The Dalek Emperor The Dalek Emperor Affinity for Daleks
  15. 15 Steamflogger Boss Steamflogger Boss If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
  16. 16 Tribal Golem Tribal Golem This creature has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate this creature" as long as you control a Zombie.
  17. 17 Kor Castigator Kor Castigator This creature can't be blocked by Eldrazi Scions.
  18. 18 Invasion of New Phyrexia // Teferi Akosa of Zhalfir Invasion of New Phyrexia // Teferi Akosa of Zhalfir −3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
  19. 19 Travel the Overworld Travel the Overworld Affinity for Towns
  20. 20 Lo and Li, Twin Tutors Lo and Li, Twin Tutors When this card enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
  21. 21 Garth One-Eye Garth One-Eye {T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy.
  22. 22 Owen Grady, Raptor Trainer Owen Grady, Raptor Trainer Partner with Blue, Loyal Raptor
  23. 23 Avatar Aang // Aang, Master of Elements Avatar Aang // Aang, Master of Elements Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform this card.
  24. 24 Thurid, Mare of Destiny Thurid, Mare of Destiny Other Pegasi, Unicorns, and Horses you control get +1/+1.
  25. 25 Illusionary Mask Illusionary Mask {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
  26. 26 Saruman of Many Colors Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card.
  27. 27 Caribou Range Caribou Range Sacrifice a Caribou token: You gain 1 life.
  28. 28 Umbra Mystic Umbra Mystic Auras attached to permanents you control have umbra armor.
  29. 29 Monument to Perfection Monument to Perfection {3}: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
  30. 30 Rot-Curse Rakshasa Rot-Curse Rakshasa Decayed
  31. 31 Leadership Vacuum Leadership Vacuum Target player returns each commander they control from the battlefield to the command zone.
  32. 32 Thrull Champion Thrull Champion {T}: Gain control of target Thrull for as long as you control this creature.
  33. 33 Lara Croft, Tomb Raider Lara Croft, Tomb Raider Whenever this card attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.
  34. 34 Search for Glory Search for Glory Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
  35. 35 Bello, Bard of the Brambles Bello, Bard of the Brambles During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
  36. 36 Dark Intimations Dark Intimations When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyalty counter on it.
  37. 37 Ezio Auditore da Firenze Ezio Auditore da Firenze Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
  38. 38 Realmbreaker, the Invasion Tree Realmbreaker, the Invasion Tree {10}, {T}, Sacrifice this card: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
  39. 39 Peter Parker // Amazing Spider-Man Peter Parker // Amazing Spider-Man Each legendary spell you cast that's one or more colors has web-slinging {G}{W}{U}.
  40. 40 Wick, the Whorled Mind Wick, the Whorled Mind Whenever this card or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
  41. 41 Templar Knight Templar Knight {W}, Tap five untapped attacking creatures you control named this card: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
  42. 42 Stilt-Man, Towering Terror Stilt-Man, Towering Terror Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
  43. 43 Harald Unites the Elves Harald Unites the Elves Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
  44. 44 The Tale of Tamiyo The Tale of Tamiyo Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
  45. 45 Grell Philosopher Grell Philosopher When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
  46. 46 Kaya the Inexorable Kaya the Inexorable −7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
  47. 47 Return of the Nightstalkers Return of the Nightstalkers Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
  48. 48 Chong and Lily, Nomads Chong and Lily, Nomads • Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
  49. 49 The Book of Vile Darkness The Book of Vile Darkness {T}, Exile this card and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
  50. 50 Fangorn, Tree Shepherd Fangorn, Tree Shepherd Whenever one or more Treefolk you control attack, add twice that much {G}.
  51. 51 Phenomenon Investigators Phenomenon Investigators As this creature enters, choose Believe or Doubt.
  52. 52 Aegis of the Legion Aegis of the Legion Whenever equipped creature mentors a creature, put a shield counter on that creature.
  53. 53 The Necrobloom The Necrobloom Land cards in your graveyard have dredge 2.
  54. 54 Jacob Frye Jacob Frye Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
  55. 55 Asmoranomardicadaistinaculdacar Asmoranomardicadaistinaculdacar Sacrifice two Foods: Target creature deals 6 damage to itself.
  56. 56 Sidar Jabari of Zhalfir Sidar Jabari of Zhalfir Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
  57. 57 Vizier of the Anointed Vizier of the Anointed When this creature enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.
  58. 58 Satoru Umezawa Satoru Umezawa Each creature card in your hand has ninjutsu {2}{U}{B}.
  59. 59 Vindictive Mob Vindictive Mob This creature can't be blocked by Saprolings.
  60. 60 Adéwalé, Breaker of Chains Adéwalé, Breaker of Chains When this card enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
  61. 61 Zurzoth, Chaos Rider Zurzoth, Chaos Rider Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
  62. 62 Leonardo da Vinci Leonardo da Vinci {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
  63. 63 Emergent Ultimatum Emergent Ultimatum Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile this card.
  64. 64 Multiple Choice Multiple Choice If X is 4 or more, do all of the above.
  65. 65 Yotia Declares War Yotia Declares War Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker.
  66. 66 Aysen Highway Aysen Highway White creatures have plainswalk.
  67. 67 Shilgengar, Sire of Famine Shilgengar, Sire of Famine Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
  68. 68 Amalia Benavides Aguirre Amalia Benavides Aguirre Whenever you gain life, this card explores. Then destroy all other creatures if its power is exactly 20.
  69. 69 The Book of Exalted Deeds The Book of Exalted Deeds {W}{W}{W}, {T}, Exile this card: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
  70. 70 Varchild, Betrayer of Kjeldor Varchild, Betrayer of Kjeldor When this card leaves the battlefield, gain control of all Survivors.
  71. 71 Tawnos, the Toymaker Tawnos, the Toymaker Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types.
  72. 72 Urza, Planeswalker Urza, Planeswalker −10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
  73. 73 Falkenrath Gorger Falkenrath Gorger Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.
  74. 74 Mercenary Informer Mercenary Informer {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
  75. 75 Caught in the Crossfire Caught in the Crossfire + {1} — this card deals 2 damage to each non-outlaw creature.
  76. 76 Sorin of House Markov // Sorin, Ravenous Neonate Sorin of House Markov // Sorin, Ravenous Neonate −6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or this card.
  77. 77 Yuriko, the Tiger's Shadow Yuriko, the Tiger's Shadow Commander ninjutsu {U}{B}
  78. 78 Quintorius, Loremaster Quintorius, Loremaster {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with this card. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
  79. 79 Mentor's Guidance Mentor's Guidance When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
  80. 80 Goblin Artisans Goblin Artisans {T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named this card.
  81. 81 Grolnok, the Omnivore Grolnok, the Omnivore Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
  82. 82 Mazzy, Truesword Paladin Mazzy, Truesword Paladin Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
  83. 83 Saheeli, Radiant Creator Saheeli, Radiant Creator At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
  84. 84 Uchuulon Uchuulon this card's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
  85. 85 Rose, Cutthroat Raider Rose, Cutthroat Raider At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked.
  86. 86 Ajani, Strength of the Pride Ajani, Strength of the Pride 0: If you have at least 15 life more than your starting life total, exile this card and each artifact and creature your opponents control.
  87. 87 Ox Drover Ox Drover This creature can't be blocked by Oxen.
  88. 88 Last Light of Durin's Day Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
  89. 89 Mari, the Killing Quill Mari, the Killing Quill Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
  90. 90 Betor, Kin to All Betor, Kin to All At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
  91. 91 Jhoira, Weatherlight Corsair Jhoira, Weatherlight Corsair Whenever this card enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order.
  92. 92 The Day of the Doctor The Day of the Doctor Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.
  93. 93 Sparkshaper Visionary Sparkshaper Visionary At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1."
  94. 94 Catapult Fodder // Catapult Captain Catapult Fodder // Catapult Captain At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
  95. 95 Unstoppable Ash Unstoppable Ash Champion a Treefolk or Warrior
  96. 96 Mirrodin Besieged Mirrodin Besieged As this enchantment enters, choose Mirran or Phyrexian.
  97. 97 Resilient Roadrunner Resilient Roadrunner Haste, protection from Coyotes
  98. 98 Animal Sanctuary Animal Sanctuary {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
  99. 99 Deeproot Historian Deeproot Historian Merfolk and Druid cards in your graveyard have retrace.
  100. 100 Ob Nixilis, the Adversary Ob Nixilis, the Adversary Casualty X. The copy isn't legendary and has starting loyalty X.