Yellowjacket, Heartless Marauder 

Legendary Creature — Human Rogue Villain
$0.19 #20613 0.22 0.3 years
Flying
Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
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Flying Octobot82%
$0.12↓#15204↑0.291.1 years
"Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn."
Tuinvale Guide80%
$0.13↓#29356↓0.00↓3.1 years↑
"This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn."
Talus Paladin76%
$1.65↑#13421↑0.1516.7 years↑
"Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature."
Prakhata Pillar-Bug76%
$0.08↓#27223↓0.00↓10.1 years↑
"
: This creature gains lifelink until end of turn."
Sigiled Contender73%
$0.11↓#30617↓0.176.3 years↑
"This creature has lifelink as long as it has a +1/+1 counter on it."
Lantern Scout72%
$0.33↑#10896↑0.07↓11.0 years↑
"Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn."
Blood-Cursed Knight72%
$0.17↓#229840.00↓11.3 years↑
"As long as you control an enchantment, this creature gets +1/+1 and has lifelink."
Ritual Guardian72%
$0.08↓#27603↓0.07↓5.1 years↑
"At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn."
Dashing Bloodsucker70%
$0.15↓#230640.06↓2.1 years↑
"Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn."
Stonefare Crocodile70%
$0.05↓#30035↓0.00↓14.0 years↑
"
: This creature gains lifelink until end of turn."