Delvefall

Vampire's Zeal {W}

Instant

$0.10 #24052 0.00 8.9 years

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

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Vampiric Fury
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"Vampire creatures you control get +2/+0 and gain first strike until end of turn."
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Zealous Strike
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"Target creature gets +2/+2 and gains first strike until end of turn."
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Interjection
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"Target creature gets +2/+2 and gains first strike until end of turn."
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Anointed Deacon
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"At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn."
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Thunder Strike
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"Target creature gets +2/+0 and gains first strike until end of turn."
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Skillful Lunge
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"Target creature gets +2/+0 and gains first strike until end of turn."
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Rise to the Challenge
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"Target creature gets +2/+0 and gains first strike until end of turn."
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Pedal to the Metal
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"Target creature gets +X/+0 and gains first strike until end of turn."
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Seize the Initiative
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"Target creature gets +1/+1 and gains first strike until end of turn."
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Kindled Fury
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"Target creature gets +1/+0 and gains first strike until end of turn."
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Precise Strike
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"Target creature gets +1/+0 and gains first strike until end of turn."
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Sure Strike
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Slaughter Cry
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"Target creature gets +2/+2 until end of turn."
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Guided Strike
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"Target creature gets +1/+0 and gains first strike until end of turn."
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"Target creature gets +2/+0 and gains first strike until end of turn."
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"Target creature gets +2/+0 and gains first strike until end of turn."
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"Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn."
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Whirling Strike
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"Target creature gets +2/+0 and gains first strike and trample until end of turn."
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