Truth or Consequences 


Sorcery
$0.29 #10871 0.41 2.9 years
Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
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Mob Verdict92%
$0.38↑#6997↑0.12↓2.6 years
"Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, this card deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card."
Vault 11: Voter's Dilemma84%
$0.31↑#120000.452.5 years
"Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes."
Plea for Power82%
$0.23↓#5645↑0.4612.2 years↑
"Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards."
Wheel of Misfortune76%
$8.21↑#1192↑0.69↑5.8 years↑
"Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. this card deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards."
Messenger Jays76%
$0.18↓#14699↓0.00↓10.0 years↑
"When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card."
Lieutenants of the Guard76%
$0.15↓#15718↓0.17↓10.0 years↑
"When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote."
Prisoner's Dilemma75%
$5.64↑#3529↑0.60↑2.6 years
"Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, this card deals 4 damage to each of them. If each opponent chose snitch, this card deals 8 damage to each of them. Otherwise, this card deals 12 damage to each opponent who chose silence."
Elrond of the White Council74%
$0.31↑#95600.76↑3.2 years
"When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control."
Trap the Trespassers74%
$0.28↓#7894↑0.433.2 years
"Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it."
Selvala's Stampede72%
$0.38↑#4051↑0.59↑10.0 years↑
"Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote."
Fateful Tempest72%
$0.24↓#14779↓0.00↓0.4 years↓
"Starting with you, each player votes for past or present. You mill a card for each past vote, then this card deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards."
Path of the Enigma71%
$0.30↑#19264↓0.24↓3.4 years
"Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."