The Day of the Doctor {3}{R}{W}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.
click a line to search just that ability, click more to combine them
Cards that do something similar expected a card that isn't here?
Reports become test cases the matcher is graded against before an update ships. Delvefall isn't a chatbot guessing, it compares the printed rules text of every card with plain math, and examples like yours decide which differences should count.
Solstice Revelations 96%
$0.24#7429
"Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand."
Undying Flames 95%
$0.33#24563
"Exile cards from the top of your library until you exile a nonland card. this card deals damage to any target equal to that card's mana value."
Improvisation Capstone 95%
$10.58#3874
"Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs."