Delvefall

Task Force {2}{W}

Creature — Human Rebel

$0.19 #24498 0.05 26.9 years

Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.

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Angelic Protector
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"Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn."
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Seedglaive Mentor
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Cephalid Aristocrat
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"Whenever this creature becomes the target of a spell or ability, mill two cards."
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Angelic Cub
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"Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it."
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Cephalid Illusionist
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"Whenever this creature becomes the target of a spell or ability, mill three cards."
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The Howling Abomination
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Daru Spiritualist
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"Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn."
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Nettle Guard
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"Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn."
heroic, synergy-target, triggered-ability
Mouse Trapper
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"Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls."
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Mossdog
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"Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature."
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"Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature."
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Livewire Lash
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Speedball, New Warrior
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Heartfire Hero
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"Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it."
heroic, synergy-target, triggered-ability
Retromancer
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"Whenever this creature becomes the target of a spell or ability, this creature deals 3 damage to that spell or ability's controller."
hate-target, hate, triggered-ability
Stormchaser Drake
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"Whenever this creature becomes the target of a spell you control, draw a card."
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Veteran Guardmouse
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"Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1."
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"The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate."
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Wild Defiance
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"Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn."
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Centaur Battlemaster
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"Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature."
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