Plea for Power 

Sorcery
$0.23 #5645 0.46 12.2 years
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Reports become test cases the matcher is graded against before an update ships. Delvefall isn't a chatbot guessing, it compares the printed rules text of every card with plain math, and examples like yours decide which differences should count.
Truth or Consequences82%
$0.29↑#10871↓0.412.9 years↓
"Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. this card deals 3 damage to that player for each consequences vote."
Expropriate79%
$15.26↑#2482↑2.45↑10.0 years↓
"Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile this card."
Path of the Enigma77%
$0.30↑#19264↓0.24↓3.4 years↓
"Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."
Path of the Ghosthunter74%
$0.26↑#15650↓0.11↓3.4 years↓
"Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."
Messenger Jays73%
$0.18↓#14699↓0.00↓10.0 years↓
"When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card."
Sail into the West72%
$0.28↑#9689↓0.17↓3.2 years↓
"Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile this card. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards."
Lieutenants of the Guard72%
$0.15↓#15718↓0.17↓10.0 years↓
"When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote."
Trial of a Time Lord70%
$0.30↑#10530↓0.402.9 years↓
"Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library."
Coercive Portal70%
$10.85↑#8835↓0.59↑12.2 years
"At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card."
Path of the Animist70%
$0.36↑#10795↓0.26↓3.4 years↓
"Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."
Magister of Worth70%
$0.31↑#9814↓0.79↑12.2 years
"When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature."