Delvefall

Orchard Elemental {5}{G}

Creature — Elemental

$0.18 #18778 0.24 10.0 years

Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.

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Lieutenants of the Guard
Lieutenants of the Guard89%
$0.15#157180.1710.0 years
"When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote."
voting, named-choice, per-player
Messenger Jays
Messenger Jays84%
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"When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card."
voting, named-choice, per-player
Emissary Green
Emissary Green77%
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"Whenever this card attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes."
voting, named-choice, per-player
Magister of Worth
Magister of Worth76%
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"When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature."
voting, named-choice, multiplayer
Elrond of the White Council
Elrond of the White Council74%
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"When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control."
voting, named-choice, per-player