Delvefall
Mouth // Feed

Mouth // Feed {2}{G} // {3}{G}

Sorcery // Sorcery

Create a 3/3 green Hippo creature token.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.

click a line to search just that ability, click more to combine them

extra filters

color identity, fits-within like deckbuilding: tick W and U and only white, blue, white-blue and colorless cards show. in the filter box: id:wu (or -id:rg to ban colors), or id:c for colorless only

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price bounds, in the currency picked below. cards with no listed price are hidden by any price filter. in the filter box: usd<=5, eur>=1

the currency every price shows, filters and sorts in. it applies itself and the site remembers it. in the filter box usd and eur always mean themselves, a bare price<5 follows this switch

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mana value bounds (converted mana cost). in the filter box: mv<=2, cmc>=4, both spellings work

the card's type line must contain this. the filter box takes any word, not just the list: t:legendary, t:aura, or -t:creature to exclude one

only legendary creatures, the cards that can lead a commander deck

hides cards on the official game changer list, for lower-powered brackets

cards that aren't legal in commander (banned and such) stay hidden unless this is on

Cards that do something similar expected a card that isn't here?

Become the Avalanche
Become the Avalanche 90%
$0.31#6514
"Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand."
Appeal // Authority
Appeal // Authority 100%
$0.26#22206
"Aftermath"
Farm // Market
Farm // Market 100%
$0.08#21623
"Aftermath"
Claim // Fame
Claim // Fame 100%
$0.19#20108
"Aftermath"
Struggle // Survive
Struggle // Survive 100%
$0.18#15073
"Aftermath"
Heaven // Earth
Heaven // Earth 100%
$0.19#14153
"Aftermath"
Reason // Believe
Reason // Believe 100%
$0.23#14979
"Aftermath"
Start // Finish
Start // Finish 100%
$0.29#23407
"Aftermath"
Leave // Chance
Leave // Chance 100%
$0.23#16715
"Aftermath"
Rags // Riches
Rags // Riches 100%
$0.28#14534
"Aftermath"
Indulge // Excess
Indulge // Excess 100%
$0.46#10609
"Aftermath"
Prepare // Fight
Prepare // Fight 100%
$0.17#21555
"Aftermath"
Road // Ruin
Road // Ruin 100%
$0.19#11452
"Aftermath"
Failure // Comply
Failure // Comply 100%
$0.29#21435
"Aftermath"
Reduce // Rubble
Reduce // Rubble 100%
$0.15#23446
"Aftermath"
Never // Return
Never // Return 100%
$0.19#11690
"Aftermath"
Grind // Dust
Grind // Dust 100%
$0.15#25973
"Aftermath"
Onward // Victory
Onward // Victory 100%
$0.18#20748
"Aftermath"
Cut // Ribbons
Cut // Ribbons 100%
$0.43#8344
"Aftermath"
Consign // Oblivion
Consign // Oblivion 100%
$0.26#10079
"Aftermath"