Magister of Worth 


Creature — Angel
$0.31 #9814 0.79 12.2 years
Flying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
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Cards similar to Magister of Worth expected a card that isn't here?
Reports become test cases the matcher is graded against before an update ships. Delvefall isn't a chatbot guessing, it compares the printed rules text of every card with plain math, and examples like yours decide which differences should count.
Coercive Portal80%
$10.85↑#88350.59↓12.2 years
"At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card."
Lieutenants of the Guard80%
$0.15↓#15718↓0.17↓10.0 years↓
"When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote."
Orchard Elemental76%
$0.18↓#18778↓0.24↓10.0 years↓
"When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote."
Path of the Ghosthunter76%
$0.26↓#15650↓0.11↓3.4 years↓
"Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."
Trial of a Time Lord76%
$0.30↓#105300.40↓2.9 years↓
"Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library."
Bite of the Black Rose74%
$0.48↑#11887↓0.33↓12.2 years
"Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards."
Messenger Jays74%
$0.18↓#14699↓0.00↓10.0 years↓
"When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card."
Capital Punishment74%
$5.13↑#93960.46↓10.0 years↓
"Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote."
Path of the Enigma72%
$0.30↓#19264↓0.24↓3.4 years↓
"Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."
Tyrant's Choice72%
$1.10↑#105970.31↓12.2 years
"Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life."
Path of the Schemer72%
$0.22↓#17548↓0.29↓3.4 years↓
"Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."
Path of the Animist70%
$0.36↑#107950.26↓3.4 years↓
"Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."
Elrond of the White Council70%
$0.31#95600.763.2 years↓
"When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control."
Plea for Power70%
$0.23↓#5645↑0.46↓12.2 years
"Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards."