Kick in the Door {R}
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Cards that do something similar expected a card that isn't here?
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Fleeting Flight 100%
$0.16#8680
"Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn."
Maximum Overdrive 99%
$0.22#9958
"Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn."
Take Up the Shield 99%
$0.96#3737
"Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn."
Lightfoot Technique 99%
$0.17#10157
"Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn."
Assure // Assemble 99%
$0.20#19017
"Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn."
Arbor Armament 99%
$0.10#17376
"Put a +1/+1 counter on target creature. That creature gains reach until end of turn."
Revitalizing Repast // Old-Growth Grove 99%
$0.90#736
"Put a +1/+1 counter on target creature. It gains indestructible until end of turn."
Show of Confidence 99%
$0.19#10015
"Put a +1/+1 counter on target creature. It gains vigilance until end of turn."
Battlefield Promotion 95%
$0.10#17681
"Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life."
Adventurous Eater // Have a Bite 92%
$0.09#20388
"Put a +1/+1 counter on target creature. You gain 1 life."
That's Rough Buddy 91%
$0.17#15759
"Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn."