Glacierwood Siege 


Enchantment
$0.35 #5135 0.24 1.4 years
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
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Cards similar to Glacierwood Siege expected a card that isn't here?
Reports become test cases the matcher is graded against before an update ships. Delvefall isn't a chatbot guessing, it compares the printed rules text of every card with plain math, and examples like yours decide which differences should count.
Exhibition Tidecaller80%
$0.53↑#8933↓0.00↓0.4 years↓
"Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead."
Walk-In Closet // Forgotten Cellar76%
$5.88↑#1768↑0.291.9 years
"You may play lands from your graveyard."
Drowned Secrets74%
$0.48↑#8491↓0.86↑7.9 years↑
"Whenever you cast a blue spell, target player mills two cards."
Fire Urchin74%
$0.07↓#25447↓0.62↑7.9 years↑
"Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn."
Festival Crasher74%
$0.17↓#19995↓0.224.9 years↑
"Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn."
Nightmares and Daydreams73%
$0.16↓#19099↓0.00↓0.8 years
"Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value."
Kiln Fiend73%
$0.10↓#16947↓0.2716.4 years↑
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Aven Wind Mage72%
$0.08↓#23016↓0.318.1 years↑
"Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn."
Wee Dragonauts72%
$0.05↓#18358↓0.2920.7 years↑
"Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn."
Mercurial Geists72%
$0.04↓#25774↓0.2510.1 years↑
"Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn."
Fluxcharger72%
$0.10↓#28164↓0.06↓13.3 years↑
"Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn."