Delvefall
Courageous Resolve

Courageous Resolve {2}{W}

Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

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extra filters

color identity, fits-within like deckbuilding: tick W and U and only white, blue, white-blue and colorless cards show. in the filter box: id:wu (or -id:rg to ban colors), or id:c for colorless only

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only legendary creatures, the cards that can lead a commander deck

hides cards on the official game changer list, for lower-powered brackets

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Cards that do something similar expected a card that isn't here?

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