Cleric Class {W}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
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Cards that do something similar expected a card that isn't here?
Reports become test cases the matcher is graded against before an update ships. Delvefall isn't a chatbot guessing, it compares the printed rules text of every card with plain math, and examples like yours decide which differences should count.
Spider-Man, Peter Parker 99%
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"Whenever you gain life, put a +1/+1 counter on target creature you control. It gains indestructible until end of turn."
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"Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead."
Heron of Hope 100%
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"If you would gain life, you gain that much life plus 1 instead."
+1 more matching line
Knight of Dawn's Light 100%
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"If you would gain life, you gain that much life plus 1 instead."
+1 more matching line
Bilbo, Birthday Celebrant 100%
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"If you would gain life, you gain that much life plus 1 instead."