Delvefall
Catch // Release

Catch // Release {1}{U}{R} // {4}{R}{W}

Sorcery // Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of this card from your hand.)

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Cards that do something similar expected a card that isn't here?

Mythos of Snapdax
Mythos of Snapdax 84%
$0.35#6430
"Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead."
Toil // Trouble
Toil // Trouble 100%
$0.11#19080
"Fuse"
Give // Take
Give // Take 100%
$0.25#15454
"Fuse"
Down // Dirty
Down // Dirty 100%
$0.07#23162
"Fuse"
Profit // Loss
Profit // Loss 100%
$0.10#26364
"Fuse"
Armed // Dangerous
Armed // Dangerous 100%
$0.13#14073
"Fuse"
Beck // Call
Beck // Call 100%
$0.25#16651
"Fuse"
Alive // Well
Alive // Well 100%
$0.05#21128
"Fuse"
Flesh // Blood
Flesh // Blood 100%
$0.27#19916
"Fuse"
Breaking // Entering
Breaking // Entering 100%
$0.25#21394
"Fuse"
Gallifrey Falls // No More
Gallifrey Falls // No More 100%
$0.41#9801
"Fuse"
Wear // Tear
Wear // Tear 100%
$2.58#1005
"Fuse"
Protect // Serve
Protect // Serve 100%
$0.08#28138
"Fuse"
Far // Away
Far // Away 100%
$0.16#15797
"Fuse"
Turn // Burn
Turn // Burn 100%
$0.19#18575
"Fuse"
Double Jump // Flying Kick
Double Jump // Flying Kick 100%
$0.21#12504
"Fuse"
Ready // Willing
Ready // Willing 100%
$0.31#15570
"Fuse"